This only becomes more of the case as the game continues, as players can eventually unlock magical abilities like Zip to grapple or swing upwards, Glide to surf across the water, and Float to glide and break Frey’s fall in the air.įorspoken makes traversal more involved than just pushing forward and holding the circle button. She’ll naturally parkour over smaller objects too, so forward movement isn’t inhibited by the environment too often. This gives the game a great sense of momentum, as every step feels satisfying and powerful as Frey speeds up. Frey feels weighty like a human character would in a game like Uncharted, but can reach higher speeds by dashing around with her Flow ability. That’s when they’ll discover the game’s real magic. After slogging through several hours of linear story content, Forspoken finally opens up, and players can truly get a feel for its traversal mechanics and its open world.
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